

Job growths have been altered ever so slightly. The odds of a unit having a Rend skill has been reduced by 20%. If you're having issues getting it to work, I advise patching an ISO, not a CSO.

Argy and myself have had no issues running it, however. Some people have had issues getting this to run on their PSP, and I encourage you to post if it crashes and what firmware you use if that happens to you. The new battle with Algus at Limberry has very rare treasure which can be found if you bring Treasure Hunter. Enemies may not have the exact setups as they do in the PSX versions of KO. Lucavi aren't as tanky as they are in the PSX version of KO, but still have increased HP from the original. Luso gains normal Squire skills and stats, but has Innate: Poach, Tame, Beastmaster, and Beasttongue. Balthier gets ranged, albeit less accurate Steals and loses Barrage. Mediators have some slightly altered skills due to lack of ASM for WotL. Onion Knights get a skillset comprised of basic skills from most jobs. 1 Day Errands (due to lack of save/loadstating for randoms when they come up) Jobs that required level 8 in a job were lowered to requiring level 5. Ability to purchase any type of good from any town, assuming you've reached the proper point in the story to buy it. Multiplayer battles have been imported into Midlight's Deep. Multiplayer items have been imported into Singleplayer by overriding some existing, rarely used items. Some of the PSP exclusive changes include: It's been tested by me personally up until Goug, and I'm still going through it as we speak, but I figured others can help test alongside me.įor a comprehensive changelist from the original FFT, please view the changelog in the PSX version's thread. An almost identical version of FFT: KO, made and optimized for the PSP. It's exactly what it says in the topic title.
